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NilkinsGraphics
Resources
ResourceDeclAugmentCallback.h
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// ResourceDeclAugmentCallback.h
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//
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namespace
nkGraphics
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{
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class
DLL_GRAPHICS_EXPORT
ResourceDeclAugmentCallback
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{
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public :
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ResourceDeclAugmentCallback
() ;
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virtual
~ResourceDeclAugmentCallback
() ;
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virtual
void
onCamera
(
Camera
* camera,
nkExport::Node
* rootNode) ;
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virtual
void
onRenderQueue
(
RenderQueue
* renderQueue,
nkExport::Node
* rootNode) ;
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virtual
void
onTexture
(
Texture
* texture,
nkExport::Node
* rootNode) ;
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} ;
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}
nkGraphics::Camera
Offers all controls to model a camera.
Definition:
Camera.h:12
nkGraphics::Texture
A texture used for rendering, hosted on GPU.
Definition:
Texture.h:35
nkGraphics::RenderQueue
A render queue, where all items that have to be rendered are queued.
Definition:
RenderQueue.h:15
nkGraphics::ResourceDeclAugmentCallback::ResourceDeclAugmentCallback
ResourceDeclAugmentCallback()
nkGraphics::ResourceDeclAugmentCallback::onTexture
virtual void onTexture(Texture *texture, nkExport::Node *rootNode)
nkExport::Node
A node in the tree structure representing the data to export / import.
Definition:
Node.h:42
nkGraphics::ResourceDeclAugmentCallback
A callback called whenever a resource is being processed, during a save or load of resource set.
Definition:
ResourceDeclAugmentCallback.h:20
nkGraphics::ResourceDeclAugmentCallback::~ResourceDeclAugmentCallback
virtual ~ResourceDeclAugmentCallback()
nkGraphics::ResourceDeclAugmentCallback::onRenderQueue
virtual void onRenderQueue(RenderQueue *renderQueue, nkExport::Node *rootNode)
nkGraphics
Encompasses all API of component NilkinsGraphics.
Definition:
BoundingBox.h:7
nkGraphics::ResourceDeclAugmentCallback::onCamera
virtual void onCamera(Camera *camera, nkExport::Node *rootNode)
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